‘How Do We Move Back?’ – A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity


Sunnen P., Arend B., Heuser S., Afkari H., Maquil V.


Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 14040 LNCS, pp. 149-162, 2023


The interactive tabletop activity ‘Orbitia’ aims at developing collaborative conduct among participants. We provide a detailed account of how a group of three participants jointly solve a problem in the Orbitia environment. In our conversation analytic case study, we analyze the situated processes at the group level of description to develop a better understanding of how problems are jointly solved in a group at an ITT-mediated activity and to gain design knowledge about inducing such episodes. More precisely, we identified six problem-solving moves: signaling a problem and accounting for it, formulating the problem and converging on a solution, seeking and identifying the competent first agent, co-instructing the first agent, assessing the solution(s), taking up a solution.



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